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Literatura

Arv91
James Arvo, urednik. Graphics Gems II, Zbornik 2 v Graphics Gems Series. Academic Press, Inc., 1991.

Dou94
Jean-Francois Doue. C++ Vector and Matrix Algebra Routines. V Heckbert [Hec94].

Fla92
David Flanagan. X Toolkit Intrinsics, Reference Manual, Volume Five. O'Reilly & Associates, Inc., tretja izdaja, 1992.

Gla91
Andrew S. Glassner, urednik. Graphics Gems I, Zbornik 1 v Graphics Gems Series. Academic Press, Inc., 1991.

Hai94
Eric Haines. Point in Polygon Strategies. V Paul Heckbert, urednik, Graphics Gems IV, strani 24-46. Academic Press, Boston, 1994.

Hec94
Paul S. Heckbert, urednik. Graphics Gems IV, Zbornik 4 v Graphics Gems Series. Academic Press, Inc., 1994.

Kir92
David Kirk, urednik. Graphics Gems III, Zbornik 3 v Graphics Gems Series. Academic Press, Inc., 1992.

Mor85
Michael E. Mortenson. Geometric Modeling. John Wiley & Sons, Inc., prva izdaja, 1985.

Nye92
Adrian Nye. X Toolkit Intrinsics, Programming Manual, Volume Four. O'Reilly & Associates, Inc., prva izdaja, 1992.

Rei92
Levi Reiss. X Windows Inside & Out. Osborne McGraw-Hill, prva izdaja, 1992.

Roo87
Joe Rooney. Principles of computer-aided design. Pitman Publishing and The Open University, prva izdaja, 1987.

Sil93
Peter P. Silvester. Data Structures for Engineering Software. Computational Mechanics Publicatinas, 1993.

Wat94
Allan Watt. 3D Computer Graphics. Addison Wesley, druga izdaja, 1994.

Wie92
Mark Allen Wiess. Data Structures and Algorithm Analysis. The Benjamin/Cummings Publishing Company, Inc., prva izdaja, 1992.



Janez KREK
Fri Jul 5 12:10:59 METDST 1996