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Surface intersections

With different approaches to solve intersection of primitives, polygon representation was selected because target display language (Open GL) has the ability to use 3D graphics accelerator if available. Surfaces of the primitives are discretized to selected number of isosamples in parameter domain e and n. Number of polygons with normals serve as basis for intersection procedure. Algorithm for primitive interaction is divided into two stages:





Leon Kos
Wed May 27 11:00:46 CEST 1998