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Background

Creation of the mesh can be tedious work if no automated algorithm is available. Most geometry can be converted semi-automatic. At boundaries and element connections some anomalies may occur. Anomalies are hard to solve manually. After initial mesh generation smoothing can be considered as a way to improve overall mesh at preprocessing stage. The type of input geometry and type of analysis normally dictates meshing algorithm. Several initial node placement algorithms can be used for structured or unstructured mesh configuration. For triangular and tetrahedral meshes random node placement can also be used.

Simple smoothing technique is Laplacian smoothing[2, 3]. For each point is moved to barycentre of the neighboring points. New position for each point can be calculated as
 equation19
where tex2html_wrap_inline304 are tex2html_wrap_inline306 total nodes connected to point i. The process converge in 2 to 5 iterations. Problems can occur when boundaries are not convex. Then some points can be smoothed out of the region. Only minor irregularities in mesh can be corrected with such method. Also it is difficult to retain initial node spacing when using Laplacian smoothing. Smoothing with physically based connections between nodes can be successful approach. Shimada[7] has shown that Non-Manifold mesh generation can be fully automated for triangles and tetrahedra.



Leon Kos
Tue Dec 2 10:14:31 CET 1997